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Gallu
Medium outsider (chaotic demon evil extraplanar), CE
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Armor Class: 15
Hit Points: 332 (19d10+228)
Speed: 50 ft., fly 50 ft. (good)
Initiative: 9
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STR: 33 (11) DEX: 18 (4) CON: 34 (12)
INT: 18 (4) WIS: 23 (6) CHA: 25 (7)
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Saves: STR: 17 DEX: 4 CON: 18
    INT: 10 WIS: 12 CHA: 13
Skills: 6 + ability mod for (Bluff, Disguise, Fly, Intimidate, Knowledge (engineering), Knowledge (history), Knowledge (planes), Perception, Ride, Sense Motive)
Languages: Abyssal, Celestial, Draconic; telepathy 100 ft.
CR: 19(33000 xp)
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Space: 5 / Reach: 5
Melee attacks:
+17 wounding falchion +17/+17/+17/+17 (2d4+17), bite +17 (1d8+5), gore +17 (1d6+5)
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Special: change shape (alter self, Small or Medium humanoid)
Feats: Critical Focus, Improved Bull Rush, Improved Critical (falchion), Improved Initiative, Improved Vital Strike, Lightning Reflexes, Power Attack, Quicken Spell-Like Ability (hold monster), Staggering Critical, Vital Strike
Environment: any (Abyss)
Organization: solitary or platoon (1 gallu, 1-3 mariliths, and 3-12 vrocks)
Treasure: standard (+1 falchion, other treasure)
Source: The Worldwound

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